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There are also abilities that take several turns to activate, but they can be sped up to occur immediately, if one sends things forward in time.Īt the same time, Cris Tales seems afraid to experiment too much with its time mechanics. In some situations, the player has to weigh fighting a present form with less attack that can hit the entire party against fighting a future form with higher attack that only hits one party member. For example: an early wolf enemy has its highest attack rating in its future form, so you would want to rewind any future forms of that enemy. Each of these forms has different stats and abilities. All of the game’s enemies and bosses have three forms: past, present, and future.
![final fantasy x iturn based final fantasy x iturn based](https://vignette.wikia.nocookie.net/finalfantasy/images/2/2b/FFX-2_ATB.png)
Crisbell (the game’s main character) is able to put the left side of the screen into the past and the right side into the future. To explain the mechanic simply, Cris Tales’ battles place the party in the middle of the screen and enemies on both sides. While the game doesn’t make the most of this mechanic, Cris Tales brings many new ways to think about turn-based combat. The most important part of this “new perspective” is the addition of time manipulation to turn-based combat. Enter Cris Tales: an “indie love letter to classic RPGs with a new perspective,” as their marketing puts it.